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  1. May 30

    This has to be one of the most elaborate "jokes" I've ever seen. Well worth watching.

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  2. May 16

    Chrome developers be like "Yo, we heard your criticism about our recent breaking changes. To address this, we will revert the changes, wait two months and then try the same shit again. Thanks for your valuable feedback XOXO". /cc

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  3. Retweeted
    May 16

    Your approach to the autoplay issue is totally bananas. Feedback has been ignored and you're just going to reinstate the same problems later in the year. It almost seems like you actually want to break the web.

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  4. Retweeted
    May 8

    Just filed a Chrome bug to get them to change the audio autoplay restrictions back to something sane: Please star the issue for extra attention! /cc

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  5. Retweeted
    May 8
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  6. Retweeted

    Hey! Impact.js is a fantastically documented HTML5 game engine. If you are just getting started with games, I highly recommend it as a starting place. It may not have the features or the whiz bang of newer HTML5 game engines, but you'll spend less time bashing your head in.

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  7. Retweeted
    May 3
    Replying to

    I wrote a Tetris tutorial for Impact a few years back. Enjoy

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  8. Retweeted
    May 3
    Replying to

    This is awesome - thank you so much! I still use Impact to this day for most of the games I write, best $99 I ever spent. Can't wait to see where it goes next!

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  9. May 3

    My HTML5 Game Engine – Impact – is now Free & Open Source:

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  10. Mar 1

    I have now unfollowed a few people who's tweets I enjoy because Twitter keeps insisting to also show me which tweets they liked. I DONT FUCKING CARE. Where's the option to turn this shit off ?

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  11. Feb 22
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  12. Jan 15

    Biggest "real" headache with and so far: Mobile Safari patches in iOS 11.2.2 (meant to mitigate spectre) completely break WebAssembly.

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  13. 13 Sep 2017

    25 years after release, distribution of Wolfenstein 3D still is a criminal offense in Germany. Glad you can buy this, though. /cc

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  14. Retweeted
    27 Aug 2017
    Replying to

    And here it is in all its (squeaky) glory! 😀

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  15. Retweeted
    17 Aug 2017

    thanks for . Discovering it was the highlight of the day :)

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  16. 7 Jul 2017

    I'm donating 5 Impact licenses as prizes to again. Can't wait to see the entries!

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  17. 14 Jun 2017

    JSMpeg used to live-stream user controlled industrial robots, filming a Porsche 911

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  18. Retweeted
    31 May 2017

    Finally, I released part five of making your first game using engine

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  19. 14 May 2017

    Updated Xibalba for current WebVR spec. - Now, I just need to add teleporting, so I can play for more than 10min!

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  20. Retweeted
    20 Apr 2017

    HEY LOOK IT’S RICK AND MORTY VR! Super proud of this trailer & the team at for making such an awesome game :D

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