Philip Hammer

@philiphammer0

senior engine programmer @ id software , , prev. 1/2, , etc. opinions are my own.

Frankfurt
Liittynyt toukokuu 2012

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  1. Kiinnitetty twiitti
    27. heinäk. 2020

    Ok, here are my I was working on during the last years, mainly as an engine & graphics programmer.

    Kumoa
  2. 9. syysk.

    Next week is gonna be glorious. Seeing live and on the big screen. Must have been ages since my last concert and cinema visits.

    Kumoa
  3. 9. syysk.

    One reason to visit this restaurant. Ramen was excellent as well.

    Kumoa
  4. 7. syysk.

    Not bullshitting around with more XXX. Ghost Pepper is for adults.

    Näytä tämä ketju
    Kumoa
  5. 7. syysk.

    I really love the right one. But wish me luck with the left sauce. 🔥

    Näytä tämä ketju
    Kumoa
  6. uudelleentwiittasi
    29. elok.

    Very proud of our QA team and all their hard work on [ and MANY other projects ]. They are absolute beasts and are deservedly the best in class. THANK YOU for all your had work, much deserved!

    Kumoa
  7. 22. elok.

    still plays as if it's 1996 and even the art style aged pretty well. I cannot stress enough how influential this game has been to me.

    Kumoa
  8. uudelleentwiittasi
    10. elok.

    Slides for Advances in Real-Time Rendering Part I are posted: for the talks on FidelityFX, CBT Tessellation, Nanite pipeline and Large-Scale Global Illumination

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    Kumoa
  9. uudelleentwiittasi
    10. elok.

    Slides for "A Deep Dive into Nanite Virtualized Geometry" are now posted. Should cover everything you wanted to know about how Nanite works.

    Näytä tämä ketju
    Kumoa
  10. 5. elok.
    Kumoa
  11. 2. elok.

    So my Switch just broke, two months before the OLED model is released. Send help!

    Kumoa
  12. 14. heinäk.

    Some photos from my last nightly city stroll.

    Kumoa
  13. uudelleentwiittasi
    10. heinäk.

    Ray tracing, variable rate shading, 120Hz and so much more - speaks with id Software's about Doom Eternal's latest upgrade in an excellent new interview:

    Kumoa
  14. 11. heinäk.

    Please consider this - It's an awesome, talented and welcoming team that I can fully recommend! There's also an engine position in Frankfurt / Germany, which is a unique opportunity to work on idTech if you want to work in central europe.

    Kumoa
  15. 8. heinäk.

    I'm relieved that our console update holds up 's high standards.

    Kumoa
  16. 7. heinäk.

    Great performance analysis of how visibility buffers can be beneficial for high poly densities / microtriangles in regards of quad utilization and cache coherency.

    Kumoa
  17. uudelleentwiittasi
    3. heinäk.

    I am seriously impressed with the Ray Traced Reflections in Doom Eternal on PC - fast and perfect for the game's art style. In this video I go over PC vs. console differences, optimisations for a mid-range PC, and mods you can use to make it even better!

    Kumoa
  18. uudelleentwiittasi
    30. kesäk.

    Enabling Raytracing requires extra VRAM. If you experience a perf degradation your system might be running out of VRAM. Try lower the "Texture Pool Size" quality to Ultra + close apps as possible (e.g. internet browsers/many types of apps consume GPU resources ).

    Kumoa
  19. uudelleentwiittasi
    30. kesäk.
    Kumoa
  20. 29. kesäk.

    It's finally out! Have fun with the free raytracing, 4k & 120Hz patch for Xbox Series X, Playstation 5 and PC!

    Kumoa
  21. uudelleentwiittasi
    29. kesäk.

    🔥 Update 6 is available now 🔥 🆓Free next-gen update offers three new graphics modes (including Ray Tracing & 4K at 60 FPS) 👿 Taras Nabad Master Level 👿 New BATTLEMODE Arena: Corrosion 📰 Release Notes:

    Kumoa

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