Paweł Grzelak

@pgvisual

Proceduralism, generative art, motion graphics and stuff like that.

Vrijeme pridruživanja: prosinac 2011.

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  1. proslijedio/la je Tweet
    31. sij
    Odgovor korisniku/ci

    This is so well explained! I wanted to make this kind of stuff for way too long now. Since I've seen Maxime work for the first time basically ;) I have been over thinking it so much, this is actually pretty simple.

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  2. proslijedio/la je Tweet
    16. sij

    Computer-Designed Organisms - A scalable pipeline for creating functional novel lifeforms &

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  3. 9. sij

    Oh boy. I am definitely gonna spend long hours learning about this "glass sponges".

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  4. proslijedio/la je Tweet
    28. pro 2019.

    Whipped up a simple docpage for the leaf venation / space colonization series, available here: Stay tuned for an in-depth Medium article, and read through the project's README on Github for more details until then!

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  5. 6. sij

    Easy to follow explanation of seam craving algorithm.

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  6. 3. sij
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  7. 3. sij
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  8. 28. pro 2019.
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  9. 28. pro 2019.

    I've made a procedural system, capable of generating any number of unique crystals formations. Changing just one value changes the whole crystal.

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  10. 24. pro 2019.
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  11. 23. pro 2019.
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  12. 23. pro 2019.

    Future plotter drawings. I've created a procedural system which turns any 3d model to 2d hatch representation.

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  13. 23. pro 2019.
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  14. 22. pro 2019.

    Output for 100 and 10000 points:

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  15. 22. pro 2019.

    Implementing algorithm for finding concave shape from set of points in

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  16. 16. pro 2019.

    My monstera leaf embroidery animation featured at

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  17. 15. pro 2019.
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  18. 10. pro 2019.
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  19. 9. pro 2019.

    Mushroom time! Full CGI 3d animation. . . Done in Houdini. Rendered using . Vegetation from megascans . . .

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  20. 9. pro 2019.
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