Peter Plachta

@peterplachta

Founder, ARPU Brothers Mobile User Acquisition & App Store Optimization Agency

United States / Poland
Vrijeme pridruživanja: rujan 2010.

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  1. Prikvačeni tweet
    29. sij 2018.
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  2. proslijedio/la je Tweet
    1. velj

    Motivated traffic, so-called incentivized traffic (installs) - is it worth using motivated traffic when promoting a mobile app or mobile game?

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  3. proslijedio/la je Tweet
    30. sij
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  4. proslijedio/la je Tweet
    29. sij

    Trivia Crack is one of the most popular and successful mobile franchises of the last decade. So... how did it happen?

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  5. proslijedio/la je Tweet

    "OSZALAŁO STADIO SAN PAOLO!" 😲 GOL ZIELIŃSKIEGO Z JUVENTUSEM! ⚽ Zobaczcie jak Piotr Zieliński 🇵🇱 pokonał Wojciecha Szczęsnego w hicie Serie A TIM! 🔥 🇮🇹

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  6. proslijedio/la je Tweet
    22. sij
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  7. proslijedio/la je Tweet
    20. sij

    If you are facing issues with App Store Analytics, like messed up Search and Browse impressions, please leave a comment here

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  8. 18. sij

    Zielinski,Milik - czas na ewakuację

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  9. proslijedio/la je Tweet
    16. sij

    Obydwa rynki przeżywają hossę od dłuższego czasu, ale gaming zdecydowanie większą. Stało się więc to co było nieuniknione. Producenci gier wyprzedzili pod względem kapitalizacji deweloperów nieruchomości.

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  10. 12. sij
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  11. proslijedio/la je Tweet
    2. sij

    We wrote a guest post to a while back. If you missed it, you can find it from here:

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  12. proslijedio/la je Tweet

    "71% of featured games in have in-app purchases, and only 2.5% are free" - Anatoly , CEO & Co-founder at Read more about their analysis on the most featured mobile games across the globe in 2019:

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  13. proslijedio/la je Tweet
    3. sij

    House Secrets The Beginning Join Lucy in her thrilling adventure to a dark, mysterious land.

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  14. proslijedio/la je Tweet
    23. pro 2019.

    Take a glimpse through the lens we use to evaluate funding opportunities for new gaming partners 👀 via Anna Baidachnaya, VP of Sales in EMEA

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    "Idle games have a higher average session length than hyper-casual – 8 minutes" ⏳ See how else the idle category has been performing compared to the hyper-casual genre here:

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  16. proslijedio/la je Tweet
    11. pro 2019.

    2019 start - predicts end (or evolution) of Hypercasual 2019 end - the Hypercasual market is peaking We could retract, but & I have 4 reasons plus data to stick to our guns. And call the next gold rush - "Hybridcasual"!

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  17. proslijedio/la je Tweet
    9. pro 2019.

    How to Analyze User Acquisition Metrics Like a Hedge Fund Manager

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  18. proslijedio/la je Tweet
    9. pro 2019.

    2019 has been a landmark year for mobile especially mobile gaming with consumer spend on games set to surpass $75B in 2020. share their mobile trend predictions as we head towards 2020: 

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  19. proslijedio/la je Tweet

    Sensor Tower — Call of Duty: Mobile hits $87 million and 172 million downloads in 2 months via

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  20. 2. pro 2019.
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  21. proslijedio/la je Tweet
    29. stu 2019.

    Over the years the team has proven that they can successfully monetize the popularity and universality of football, which as the most popular sport in the world brings together 3.5 billion fans...

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