petermolydeux

@PeterMolydeux

Obviously this isn't the real Peter Molyneux, just a parody based on the legendary British Game Designer

Joined June 2009

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  1. Oct 26

    Imagine a puzzle game where you have to draw clues all over your own body with no erasing or undo. At the end, your character becomes a NFT that can be sold.

    Undo
  2. Oct 18

    Imagine a Metroidvania style game where you lose all emotions and have to slowly gain them all back again, using each one to discover new depths to your inner soul

    Undo
  3. Sep 27

    Imagine a game that comes with a walkie-talkie that ONLY works with ONE other walkie-talkie in the world. If you buy the first of a duo, you have to wait for player 2 to pick up. Possibly days, possibly years.

    Undo
  4. Sep 17

    Fondly remembering that one time I was asked to guest review Doom for Edge magazine back in 1993

    Undo
  5. Sep 13
    Undo
  6. Sep 3

    I'm one of the few people you'll meet who've designed more games than they've played

    Undo
  7. Aug 26

    Disappointed with Kojima for making it faster to deliver cargo. I would have gone the other way, introducing elements such as quicksand, conveyor belts going in the opposite direction and queuing systems.

    Undo
  8. Aug 13

    Top dev secret : cut scenes are initiated when walking into an invisible box. Imagine a game where cut scenes are an ability rather than a trigger

    Undo
  9. Jul 24

    My new game isn’t 60fps, neither is it 30fps because every single character in the game has their own unique fps value that changes depending on their interactions within the world

    Undo
  10. Jul 13

    If a game has 'Fast Travel' it means the designers don't have much faith in their game. My new game is so constantly incredible that I'm introducing the world's first 'Slow Travel' system to help prolong the experience.

    Undo
  11. Jul 10

    My new game is so advanced that it will recognize if you are trying to speed run and make the game longer as a consequence

    Undo
  12. Jul 8

    The portal effect in Ratchet really only uses about 10% of the SSD. I would have used 100% and allow players to warp in and out of ANY game installed on their PS5

    Undo
  13. Jun 3

    Imagine a game where you cannot hold any inventory and need to hire real people with real money to hold your inventory for you

    Undo
  14. Mar 30

    Dev tip. If making a series, reuse assets in the sequel to save on time and costs. If anyone online points it out, just say it's an Easter Egg

    Undo
  15. Mar 3

    I tweeted this exact same concept over a decade ago. Everyone laughed at me. Now Sony is doing it and it's suddenly a cool fun idea!

    Undo
  16. Feb 9

    Imagine a game that begins as fully procedural levels but progressively become less procedural the further you get into the game

    Undo
  17. Feb 6

    Imagine a game where you play as a QA tester working on the game that you are playing. You report bugs that get fixed, however one coder is seemingly enticing you to secret areas of the game that expose complex problems rooted deep within the studio

    Undo
  18. Feb 5

    Imagine a game where you can access the credits at any time and rearrange it to change your experience. For example putting programmers under art turns the environment into cubes which may be useful for accessing new areas

    Undo
  19. Jan 29

    Imagine a game where that is entirely played from the perspective of doorbell cameras

    Undo
  20. Jan 27

    Imagine a game that centers around a family drama where the entire game is literally on rails. Each character moves around physical tracks that can only be adjusted during the night when everyone is sleeping

    Undo

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