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petermolydeux
@PeterMolydeux
Obviously this isn't the real Peter Molyneux, just a parody based on the legendary British Game Designer
Joined June 2009

petermolydeux’s Tweets

Imagine if every Book is converted into a video game and made 10x more engaging. AI will do this. Huge opportunity here to disrupt Kindle and Audible.
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Imagine a game where it’s game over if you cheat. Enemies know this and will try to give away obvious hints to puzzles, kill them before they provide the solution
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Game designers have it easy these days, back in the day there was no YouTube or patreon etc. We had to figure it all out with Lego, a calculator and a bag of frozen peas.
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I once offered to redesign Milo for Tesla for free. The idea was that Milo would become increasingly irritable during the journey forcing you to find ways to keep him quiet
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Imagine a game where you are in a 5 year queue and nobody knows what the queue is for. The more you play the more you can push ahead of those not currently playing the game.
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Imagine a game that allows the player to decide when the game ends. Now imagine in addition to that, if the game also allowed the player to decide when the game begins
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Imagine if in StreetFighter 6 you couldn't select certain characters on particular days because they have to pick up their kid from school or they have a fridge being delivered that day
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Alexa talking in a deceased relatives voice is interesting but is it as effective as playing against a loved one’s ghost data in Mario Kart after they are gone?
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A common mistake I see in today's game designers is that they design games that can be made within 10 years. Try designing a game that could take 100 years to make, then reduce elements, you'd be surprised.
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Back in my day, games only had 4 frame per hour. The family would gather around, keep each other entertained with songs as we awaited each new frame to load.
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I believe MarioKart9 could learn a lot from Death Stranding. The first thing I would remove from the next MarioKart is the concept of winning and competition , instead focusing more on connecting and building
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I'm making a game where you plant trees and for every tree you plant in the game, we'll create a REAL digital clone of that tree that you can sell on a REAL LIFE marketplace
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The reason I put 22 in my studio name was that I always knew, 2022 would be the year when we're finally ready to be part of the biggest revolution in games so far
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Imagine a 3rd person action adventure game where the more you engage in combat, the less intelligent you become, resulting in puzzles becoming more difficult to solve
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A lot of people may suspect that I run this account but in reality I would go much deeper, what if you could OWN an NPC in a hit game? and when players talk to that character you get to create the dialogue tree and earn real money for every single visit from a player?
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Imagine being the only gamer who owns the one voice of a particular video game character that exists in the internet. You can now talk and create content in that voice.
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Nobody likes the coin powerup in MarioKart. I would revolutionize it so that instead of making you slightly faster, it makes you slightly richer as it's a form of mining cryptocurrency #KartKoin
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I’m working on a 1 minute RPG game that is essentially wordle but with more depth, where you’ll all be sharing your path and remaining inventory on a daily basis
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Neighbor came to ask if I had any sugar and gave them a cup but will they remember this? This is why we need blockchain. If only I could have issued a ‘cup of sugar NTF’.
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Whilst playing the Matrix demo, I couldn't help getting excited about the prospect of purchasing your own window spaces, placing whatever you wish inside for everyone to see should they pass that particular window
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Imagine a survival horror game where you are being chased by one entity, yet have the ability to temporarily become the entity, steering it away from your path
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Imagine a puzzle game where you have to draw clues all over your own body with no erasing or undo. At the end, your character becomes a NFT that can be sold.
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Imagine a Metroidvania style game where you lose all emotions and have to slowly gain them all back again, using each one to discover new depths to your inner soul
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Imagine a game that comes with a walkie-talkie that ONLY works with ONE other walkie-talkie in the world. If you buy the first of a duo, you have to wait for player 2 to pick up. Possibly days, possibly years.
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