Unlike HyperCard though, playgrounds has a full programming language, not a simplified procedural pseudo-English syntax
-
-
Replying to @slava_pestov @BrianTRice
the state of “full programming” is an embarrassment. HyperTalk knew what it was and wasn’t about.
1 reply 1 retweet 1 like -
Replying to @peidran @BrianTRice
I cut my teeth on HyperCard. It was amazing at first, but eventually disappointing, I recall thinking "that's it?"
2 replies 0 retweets 0 likes -
Replying to @slava_pestov @peidran
What's wrong with that? Good for you to zoom past, but plenty have other focuses and Hypercard fit the remainder.
1 reply 0 retweets 1 like -
Replying to @BrianTRice @peidran
I just don't think it's useful to get caught up in false nostalgia
3 replies 0 retweets 1 like -
Existing tooling could be a lot better but it would have to look a lot different from HyperCard to be useful today
1 reply 0 retweets 1 like -
Replying to @slava_pestov @BrianTRice
I want something even half as empowering as HyperCard was, but yes it would look completely different.
1 reply 0 retweets 0 likes -
Replying to @peidran @BrianTRice
Either JS or Swift would be a fine language for scripting that. Language is not the limiting factor
1 reply 0 retweets 0 likes -
Replying to @slava_pestov @BrianTRice
you could build something good on them, yes, if you couldn’t come up with anything better
1 reply 0 retweets 0 likes -
Replying to @peidran @BrianTRice
It's an orthogonal problem. You could make a better language, but it wouldn't solve the UX design part, and vice versa
2 replies 1 retweet 1 like
It’s not enough, but really think language design could help. I agree that HyperTalk didn’t particularly.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.