I've written complex UIs in two styles: One where you pass around ids and one where you pass around data fragments. The former has a higher up-front complexity to get started. The latter is easy to get started with, but becomes completely intractable as the application grows.
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I guess you could say that. All that plumbing leads to data consistency problems. You've got some invariants that are spread out all over the place, rather in some central store that enforces them on read/write at the point of use.
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