One of my favorite questions is "why don't we write dev tools the way we write video games?" This is running on a damn phone, and meanwhile Emacs gets cranky when lines of text are too long.https://twitter.com/unity3d/status/1054922552391426049 …
Money, sure. But also: can we imagine users and designers of dev tools approaching the space with real openness to creativity, trying things again and again on small time horizons? When there are features to be delivered—money to be made?
