It's so hard to reason about the consequences of design decisions in STS because this tussle is over not just choices but definitions: what problems does this problem actually solve? In what context?
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@hcdeUW my classmates and I tried to make some inroads. Can you build systems around principles, making tools more likely to be used in certain ways? For systems designers it's still daunting, and you're never really in "control".Show this thread -
My intention is to build some software, and it will be general purpose enough that there's a great deal I can't know about how it will be used, and to what ends. I'm haunted by the suggestion that all technological development ultimately serves existing power.
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