Not trying to troll you, BTW; it’s impressive work. Just trying to save you a year’s worth of dead-ends that I had to go through. There’s only one practical solution for tessellation of resolution independent paths that I know of, and it’s what Pathfinder uses.
Most of that is parsing the SVG on the JS side—the demo is a bit of a mess. The actual mesh generation is extremely fast.
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I want to replace the JS SVG parsing code with Rust…just got a ton of stuff to do.
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Thanks. I know that feeling ;-) If anyone is working on a C++ to Rust translator, this is a pretty good SVG lib:https://github.com/memononen/nanosvg …
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