Looks like it’s modified ear-clipping, based onhttps://github.com/mapbox/earcut
Oh interesting, that’s cool. Still, all things considered I prefer the simplicity of trapezoidation over triangulation. Trapezoidation is very similar to what a CPU renderer does, which is nice to avoid surprises.
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Pathfinder seems to take several seconds to generate a mesh when using the SVG demo. Is this correct?
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Most of that is parsing the SVG on the JS side—the demo is a bit of a mess. The actual mesh generation is extremely fast.
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