The WebGL version of Google Maps overdraws like crazy, which is why it’s slow. That depth buffer is your friend, folks! Use it!
Well, it does things like draw a gray background over the Presidio, only to cover it with green later.
-
-
I can think of a number of (arguably) legitimate reasons to do this. We've considered it for Mapbox GL; see https://github.com/mapbox/mapbox-gl-js/issues/2074 … for details.
-
Hmm, when I removed early Z in Pathfinder my performance cratered on workloads like the tiger. For AA I ended up with a 2-pass implementation that fills all opaque interiors front to back and then, with early Z on, antialiases back to front.
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.