The trajectory of real-time raytracing kind of mirrors is a microcosm of CS: by the time we got it, the traditional rasterization approaches got so good that raytracing seems hardly worth the trouble
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Haha, I'm sure there are others more experienced that will disagree with me; just offering my perspective.
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(Somewhat related, I’ve been itching to try out irregular Z buffers for perfect [reflective] shadow maps… if only I had more free time) :)
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