I'm liking this new perf. focus on Unity. IMO it was always superior to UE4 to get shit up and running, but worse for 1. Perf. 2. Large team workflows. 3. Bugs... Haven't used it in a while so not sure about 2/3, but 1 seems to be getting a lot better!
-
Show this thread
-
I would kinda want a non-GC alternative for game code though. Doesn't have to be general purpose language since you can always drop back to C# (e.g. maybe you can't do general allocations on the heap, only component and stack-owned allocs?)... Or just give me a C++ game API :)
1 reply 0 retweets 4 likesShow this thread
Replying to @ssylvan
I’ve heard there is a new language out there that doesn’t use GC and is getting popular ;)
4:15 PM - 20 Mar 2018
from South Beach, San Francisco
0 replies
0 retweets
4 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.