The trajectory of real-time raytracing kind of mirrors is a microcosm of CS: by the time we got it, the traditional rasterization approaches got so good that raytracing seems hardly worth the trouble
I mean, sure, but Monte Carlo path tracing as used in film is pretty much saying “we give up on trying to do anything smart, let’s just trace a shit ton of random light rays and throw giant render farms at the problem” :)
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Yeah. Well that's the only way to do it right.
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I dunno, I’m not so willing to give up. :) Reflective shadow maps with virtual point lights have been an interest of mine lately, for example…
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