The trajectory of real-time raytracing kind of mirrors is a microcosm of CS: by the time we got it, the traditional rasterization approaches got so good that raytracing seems hardly worth the trouble
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ML-based denoised pathtracing is the future for interactive media; the early research results this early in the field are fantastic; and its one of those nice areas where leaning heavily on ML won't have catastrophic consequences. http://research.nvidia.com/sites/default/files/publications/dnn_denoise_author.pdf … https://www.disneyresearch.com/publication/deep-learning-denoising/ …
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