I’m not in this area by any means, but personally I’d be more interested in using more traditional rasterization for film quality rendering. Raytracing and especially Monte Carlo simulations are *so slow*
-
-
- 8 more replies
New conversation -
-
-
Except they didn't. Anything to do with indirect lighting and shadows in them is all hacks that glitch hideously.
-
I mean, sure, but Monte Carlo path tracing as used in film is pretty much saying “we give up on trying to do anything smart, let’s just trace a shit ton of random light rays and throw giant render farms at the problem” :)
- 6 more replies
New conversation -
-
-
And considering computation complexity still has no practical sense in rich environments.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.