React-style declarative renedering, rather than procedural.
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How does a React-style declarative API differ from a non-React style declarative API? (If there is a difference.)
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Probably really good support for animations - not clear how much of that you can reuse work for, but it should be better than rasterizing a fixed set of separate frames - which you can't always do if you're dealing with something dynamically parametrized (e.g. in a game).
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I agree
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Generally, I want to be able to render shaped wrapped blocks of text in a few lines of code, and an API powerful enough to implement selection on. More within Pathfinder’s domain: I want to plug my own vector icons into the existing atlas system to kill the need for icon fonts.
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If only that could be made friendly for computers…
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High perf, modern 3D API friendly / good perf, unfettered licensing (free?), open source, STL or not (by ifdef toggle), SVG / AI import, interactivity, can be used for glyphs / font rendering easily using system fonts or built-in. I'd take even a few of these.
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Even-odd filling, circles/ellipses/rounded rectangles as primitives, text along path, filters, shape morphing maybe?
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Text!! It's really though to have text wrapped, breaklines.
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