I’m confident that GPUs are the future of typography. It’s not even that hard—people better at graphics than I am could have gone faster.
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Replying to @pcwalton
Surely you mean "of rendering text", not "typography".
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This is a random thought that just popped into my head, but: What does typography look like in an AR and VR world?
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I’ve been thinking for a long time about this :) I think it shouldn’t look that different, aside from the 3rd dimension.
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Well yes, aside from the thing that makes it very different and interesting :) What type looks like from the side, at an angle, from behind etc is going to become more important I think
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Heh, interesting case in point.. view (non-AR :) from the coffee shop I'm working from:pic.twitter.com/SuPadBzS8r
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Oh, if you actually want text with true depth like that, the only solution I can think of is tess shaders…
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…which is not a bad approach if your HW supports it, and fits in well with Pathfinder. Only problem: hope your hardware AA is good enough…
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BTW,
@ManishEarth and I were actually playing with Pathfinder on Google Daydream VR yesterday. AA quality was a huge issue.2 replies 1 retweet 4 likes -
I should put you guys in touch with the person working on some 2D path rasterization stuff for us here... Might be some interesting opportunities to share research. Interested?
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Sure, pcwalton@mozilla.com :)
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