Was wondering if Stylo (Firefox Quantum’s CSS engine) is the largest consumer deployment of a CPU work stealing algorithm. Are there others?
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Replying to @pcwalton
game engines are full of work stealing! for example: http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine …
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Replying to @rpjohnst
https://www.reddit.com/r/programming/comments/350moo/implementing_parallelizing_the_naughty_dog_engine/cr0ao0r/ … claims that it isn’t work stealing. Could be out of date…
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Replying to @pcwalton
eh, maybe I should just say "game engines are full of job systems" if you're looking for something more specific
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the presentation says they don't steal between the 3 low/med/high priority queues, but they do move jobs across worker threads
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Yeah, I guess I specifically mean something using Chase-Lev deques or equivalent.
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