That feeling when you eliminate hundreds of lines of code by expressing your graphics algorithm in terms of backface culling, offloading the work to hardware
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Specifically, Loop-Blinn in the paper has this annoying thing where you have to encode whether a curve is concave or convex explicitly, but this is unnecessary: if your triangles go "endpoint0, control point, endpoint1" then winding order determines convexity.
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So, two passes: concave and convex?
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New conversation -
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Please do write it up - sounds fascinating!
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