Does it 'really' matter considering the low amount of triangles a webpage would consist of nowadays? With array instancing you can get it to do almost the same with 2 rects as base geom (how compatible is that fill_rectangle extension?).
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You’d be surprised how often Pathfinder 2 is vertex bound.
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in some (or all?) browsers, drawing a diagonal line with Canvas or WebGL (gl.LINES or gl.TRIANGLES, doesn't matter) is much more expensive than a fairly axis aligned one of same length, felt like the entire bounding rect was taken for a ride in the frag shader, maybe related?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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