When it comes to systems programming, Rust’s FFI is just as important, if not more so, than its lack of GC.
No idea! I think in principle they should be fast, but I don’t know if they actually are…
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IIRC there's about a 10 instruction overhead for C# PInvoke. That would not include marshaling overhead.
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Blittblae types (simple bitwise-copyable types) shouldn't have any marshaling overhead.
End of conversation
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