MLAA style AA techniques work fine for games, but the results are meh for vector graphics, because it can’t deal with hairlines well…
Replying to @andreasgal
Raph Levien-style geometric area coverage. It can be efficiently implemented on GPU with Green’s Theorem/shoelace formula.
10:19 AM - 28 Oct 2017
0 replies
0 retweets
3 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.