signed distance fields are friggin rad
-
-
Replying to @pcwalton
How else would you smoothly draw gecko’s piecewise wavy line with aa? https://github.com/servo/webrender/pull/1923 …
2 replies 0 retweets 0 likes
Replying to @Gankra_
If geometric AA is too slow you could also implicitize the curve and do 4xSSAA in the shader which might look better than using distance
10:04 AM - 27 Oct 2017
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.