I guess it’s because UI/vector graphics is hard and the big players are all invested in their legacy codebases, so they put off the work.
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This has been on my mind every so often and seems like such a complete oversight. It’s kind of stunning.
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On the flip side, one person’s oversight is another person’s opportunity :)
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Indeed. Big opportunity. It’s why I’ve been developing VectorGL to fill this void.
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Web, mobile native or desktop? Which fwk, environment, languages?
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I agree. For our HTML rendering middleware we wrote a new library. No other way to get submillisecond on consoles/mobile.
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Repo?
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SVG is not actually Scalable, indeed https://news.ycombinator.com/item?id=12434230 … http://bl.ocks.org/monfera/c774b8b7196b7e04a5487102b63a330b … https://medium.com/@monfera/i-wish-it-were-this-simple-as-the-conclusion-is-a-nice-target-yes-presentation-attributes-can-3f69ceefbcfe …https://twitter.com/TheLarkInn/status/915014327307976705 …
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