Important thing to note about WebRender: The display list is IPC based, which is groundwork for GPU sandboxing in Firefox.
-
-
chrome's GPU sandboxing can cause some really degenerate latency & framedrops here for real webgl/canvas workloads, it's brutal
-
just serialization and copy overhead that hits the point of being multiple msecs and the latency kills everything
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.