Yup, but the devil is in the details. e.g. CSS styling is embarrassingly parallel in theory, but is the browser’s Font object thread safe?
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You might want to parallelize image decoding, but are you sure your image decoders are thread safe?
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Perhaps it has something to do with the fact that concurrency features are generally not that well designed?
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I mean, Go and Erlang have done a fantastic job at this and a lot of code written with those is concurrent/parallel.
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I think it's partly to do with how fragile most programs are. And/or most external systems programs interact with.
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I think it’s due to the fact that making a sequential program parallel in most languages is hard, so people put it off.
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That's why a runtime like the Erlang's BEAM is so cool, imo. Parallelism is embedded in how you do things and you don't have to manage it.
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You could say the same of generics, macros and algebreic types. But then u get better libraries from the ones that do use them.
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Alas for the people who do need it, (Games, HPC, HFT?), not having good parallelism support is a bit of a deal breaker.
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