so basically if i understand right you managed to get your primary competitor to go out of business by doing nothing at all
Yeah, we do use free lists in places and have a unified GPU buffer/texture cache framework, but we have a decent number of regular allocs.
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Though I’m pretty sure it could all be tightened up if we needed to. Anyway, if you’re driving the UI with JS, you’re already in GC land…
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All of the GPU resources are managed/defragmented manually and abstracted so that we can do Vulkan/D3D12/D3D11/Metal/GLES2 ports later.
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