wait uh scaleform is dead and uh it's still an industry standard but it's also dead whathttps://twitter.com/LiaSae/status/885580673003728897 …
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Replying to @FioraAeterna
there's also the instances where it gets a bit strange. https://youtu.be/tFRa9_uqjw8?t=11m34s …pic.twitter.com/iplnWjAWVz
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Replying to @FioraAeterna
IIRC they used Iggy for runtime and rendering but the widgets were written using Scaleform CLIK http://help.autodesk.com/view/SCLFRM/ENU/?guid=__scaleform_help_clik_clik_user_guide_html …
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Replying to @rygorous
so basically if i understand right you managed to get your primary competitor to go out of business by doing nothing at all
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Replying to @FioraAeterna
oh we stopped taking new Iggy 1 customers well over a year ago
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Replying to @rygorous
oh joy so uh what is everyone supposed to use then
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Replying to @FioraAeterna
the new h̶o̶t̶n̶e̶s̶s̶ "there's no way we'll regret this later" is plugging in a whole browser engine and using HTML5+JS.
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Replying to @rygorous @FioraAeterna
I wonder if someone could figure out a subset of HTML you could support by embedding Servo.
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Yeah, WebRender does have the advantage of being a UI graphics stack that actually fits reasonably into game rendering pipelines…
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Replying to @pcwalton @TedMielczarek
Are you sure? I'm pretty sure you at least expect to be able to Just Alllocate Memory, and that's usually a problem on consoles...
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For Iggy (which does Flash), our "renderer" code is approximately 80% memory management and 20% actual rendering (by LOC).
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