It’s funny to say things like “almost perfect for all applications” and then to be reminded that some people don’t even work on games :)
Yeah, our goal with WebRender+Pathfinder (https://github.com/servo/webrender ) is to switch to that approach, but generated on GPU at runtime.
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The other thing browsers do (at least Chrome did when I worked on it) is use tons of textures for compositing. Mostly unnecessary I think!
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100% agreed. WebRender doesn’t use intermediate textures unless required (for filters mostly). Also uses early Z to reduce overdraw.
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Note that we have to handle SVG and <canvas> too, so I’m trying to unify font and general vector art as much as possible for simplicity.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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