Conservative rasterization is not guaranteed available in environments I work in.
Yup. Each glyph is cached per font, size, and 1/4 pixel boundary (for subpixel positioning).
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what about stroked glyphs (outlines); do you rasterize those on CPU as well? if yes, are they cached independently of filled glyphs?
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Current browsers draw pretty much everything on CPU, except (rounded) rects. gw, kvark, and I are working to change that with WebRender :)
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I just added oversampling to Urho3D. Pretty decent horizontal subpixel positioning with only 2x size increase. See https://github.com/urho3d/Urho3D/issues/1953 …
Thanks. Twitter will use this to make your timeline better. UndoUndo
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