I’ve found that tessellation ends up faster for that case, if you defer Bezier sampling to vertex shaders. Tess shaders are even better.
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I was skeptical about MSDF, seemed like it needs big textures, only makes a difference at huge font sizes and probably worse at small sizes…
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…but when I tried it, small text looks OK! And 64x64 glyphs seem OK for Latin fonts so I could maybe fit all my fonts in one 2K texture. Huh
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What are browser doing these days? different path for small and large text?
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Everything is rasterized on CPU, largely because of antialiasing quality concerns. I’m aiming to change that :)
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