I think if the stb_truetype SDF generator were optimized in obvious scanline ways (currently every pixel is independent) it'd be ok.
You can do analytic antialiasing using the trapezoidal coverage algorithm and conservative rasterization.
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Granted it’s significantly more work, so SDFs are a win in simplicity.
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Conservative rasterization is not guaranteed available in environments I work in.
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Seriously cool if that can be faster than (and as reliable as) a bitmap! I’m a bit skeptical of such a complex runtime approach for fonts
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Thanks, I’ll be releasing this work soon as part of Pathfinder 2. Seems very promising so far but lots to do to make it production ready!
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