stb_truetype 1.16: signed-distance SDF generator for GPU scalable/subpixel rendering example (software rendered): https://github.com/nothings/stb/tree/master/tests/sdf …pic.twitter.com/HWk8sA6xky
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I view SDFs mostly as a lossy compression technique for storing large CPU rasterized glyphs on GPU, not as a vector format at all.
That's not a use case I think of SDF being for at all. Use a 2-3bpp bitmap for that.
I meant 100ms for the whole font once, but yeah.
Does a typical web page use more than 500 unique scale-independent glyphs? You're budgeting 1ms if that quantity.
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