Yes, if your problem is literally compositing rectangles of pixels, then solving the problem at scanout level is faster.
Web pages are so utterly trivial for modern GPUs when properly optimized (batching, Z-culling) that there’s little point in caching.
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In fact it’s kind of frustrating for demos—it’s so hard to demo WR saturating the GPU because CPU stuff ends up being the bottleneck :)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Are you Z-culling on the CPU or using the stencil buffer?
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Depth buffer.
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