This is all fine and well until your user wants to run a 3D game, or otherwise wants to draw something sufficiently unusual
Yes, if your problem is literally compositing rectangles of pixels, then solving the problem at scanout level is faster.
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But modern UIs consist of complex scene graphs, not rectangles of pixels.
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This is why compositors are a bad fit for browsers: the CSS model is a complex scene graph, not pixels of rectangles.
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AKA: The problem of the OS compositor/window manager!
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You could stop at OS methinks
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