Feel free to write a page about what you'd like to see. Lazy DAGs of dynamic shaders ?
And we aggressively Z-cull the whole scene. So we paint every pixel only once, modulo transparent geometry.
-
-
If the composition results have to be written out to memory, it's less efficient (This is more so for system, not app level composition)
-
Who said anything has to be read back to main memory?
- 14 more replies
New conversation -
-
-
So we’re painting the same number of pixels as in the traditional approach, but without intermediate framebuffers…so we win by 50%.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.