Hmm, that looks quite nice actually! On the other hand, Windows-only(?), and no gdb stub.https://twitter.com/tinsendo/status/865685006168932352 …
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Replying to @comex
I’ve never understood why so many emulators are programmed in Petzold-style raw Win32. It’s like the ‘90s never ended.
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serious question: what should I use? solvespace is like that. on linux uses gtk, on osx uses cocoa, neither has a good win32 experience
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I need a 100% native look and feel, latest platform compat (e.g.: UWP, touch), and a dependency small enough to compile in minutes not hours
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other platforms I aim at are Qt and emscripten, so something like "Qt on all five" is essentially a non-starter, even barring...
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the enormous pain required to cross-compile it to deploy to the platforms we *already have*.
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SDL & GTK aren't my favourite solutions but they're "good enough" on wintel. i'm assuming GTK can be made to work on MacOS-X
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GTK on macOS is, to put it mildly, very bad. I have no issues with our Cocoa port, it is less effort to support than our GTK port...
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Replying to @whitequark @OhMeadhbh and
even *after you account for me never having used macOS and having no Apple hardware* and writing code for GTK extensively
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Replying to @whitequark @OhMeadhbh and
Anyway, most of the UI is drawn via OpenGL; what I need is menus, dialogs, printing integration, edit boxes (with IME support!), this stuff
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Ah, same issue we have in Servo then. I guess write a small cross-platform layer and have the Windows part be Win32.
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