How much interest would there be in licensing a standalone library that does GPU glyph rendering and advanced text layout for games?
-
-
Replying to @EricLengyel
-
@EricLengyel Have you checked out : compared with PathFinder? http://pcwalton.github.io/blog/2017/02/14/pathfinder/ …1 reply 0 retweets 3 likes -
Replying to @McCloudStrife
I see a lot of serious design limitations in PathFinder compared to the stuff I've been working on.
1 reply 1 retweet 0 likes -
Replying to @EricLengyel
McCloud Retweeted McCloud
Oh do tell. Also, this:https://twitter.com/McCloudStrife/status/831599109299544064 …
McCloud added,
6 replies 0 retweets 0 likes -
Replying to @McCloudStrife
In particular, requiring that extra coverage buffer is extremely painful and makes text embedded in 3D scene hard/impossible.
1 reply 1 retweet 1 like -
Replying to @EricLengyel @McCloudStrife
Why? Should work by transforming vertices in 3D.
1 reply 0 retweets 0 likes -
Replying to @pcwalton @McCloudStrife
What happens if you have multiple overlapping partially transparent panels containing text?
1 reply 0 retweets 0 likes
Rasterize them in a prepass first at proper screen res, then composite. Or blend in software
-
-
Replying to @pcwalton @McCloudStrife
That's not a solution that I would find acceptable. I'm talking about inside a 3D scene.
0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.