How much interest would there be in licensing a standalone library that does GPU glyph rendering and advanced text layout for games?
That’s not true. Tessellation runs after VS and knows about the pixel size.
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OK, so you have a bunch of really tiny triangles? Not good for pixel shader performance.
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I thought so too, but I tested it and it was incredibly fast because it only runs the FS around the edges.
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(slightly off-topic) Have you tried this with Metal? It has a vastly different tessellation model that might affect your perf.
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