Announcing Pathfinder, a fast GPU-based font rasterizer in Rust: http://pcwalton.github.io/blog/2017/02/14/pathfinder/ …
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What's status of GL_ARB_compute_shader for WebGL 2+ (3)?
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I'm not against GL_ARB_compute_shader, I just don't think it should be part of WebGL, an important standard with a long history
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