@pcwalton does your GPU font rasterization hotness work on Android? Seems like it should if you have ES 3.0?
That’s (ES3.1 || (ES3.0 && CL1.2)). If you have ES 3.1 then you don’t need OpenCL.
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ah, right, compute shaders in 3.1. Looks like that's mandatory in 5.0+, so quite a few phones.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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