@pcwalton does your GPU font rasterization hotness work on Android? Seems like it should if you have ES 3.0?
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ah, OpenCL could be a problem, but light googling suggests at least qcom supports it -- not part of official android sdk/ndk :(
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That’s (ES3.1 || (ES3.0 && CL1.2)). If you have ES 3.1 then you don’t need OpenCL.
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