On Mac, calling glDrawElements() without a fragment shader throws GL_INVALID_OPERATION. This is a driver bug, right?
-
-
for a second did your world feel upside-down? A world where the mac gpu drivers might do something correctly?
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
you should really be able to draw elements without a fragment shader bound. Useful for vertex feedback and depth-only. NV HW?
-
not sure if valid if a color buffer is bound...
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.