On Mac, calling glDrawElements() without a fragment shader throws GL_INVALID_OPERATION. This is a driver bug, right?
-
-
Salient point is that there is no good reason not to attach a frag shader.
-
on certain hardware it can provide decent performance gains.
- 3 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.