I'm flattered, but may I ask why? If you're on GPU compute the HW normally handles swizzling automatically (and transparently).
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I’m using OpenCL on Mac and I need atomic image writes, but CL 1 doesn’t have them (nor does Metal). So I use a SW swizzled buffer
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directly related to what I was working on today. Thanks!
Thanks. Twitter will use this to make your timeline better. UndoUndo
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