Another day, another test case in which reading from a UBO in a fragment shader reads random memory with Apple’s GPU drivers.
-
-
Replying to @pcwalton
WebGL, OpenGL, or OpenGL ES? If you file a radar, I can make sure it gets to the right team more quickly.
1 reply 0 retweets 1 like
Replying to @jhaberstro
OpenGL. Workaround is to convert a function to a macro.
5:23 PM - 14 Dec 2016
0 replies
0 retweets
2 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.