Try reading from a multisample texture in a vertex shader. Anything but the first row == out of bounds read.
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Replying to @pcwalton @johnregehr
I'd be interested to hear more - e.g. which GPU, and desktop or mobile?
2 replies 0 retweets 0 likes -
Replying to @afd_icl @johnregehr
FWIW I hit it when trying to implement a stencil routed A-buffer (SIGGRAPH 2007)
1 reply 0 retweets 1 like
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