Try reading from a multisample texture in a vertex shader. Anything but the first row == out of bounds read.
Intel GPU, but I think the bug is in the Apple part. I’ll see if I can dig up the repro case I have
-
-
Here's a new post on some Apple driver bugs we uncovered: https://medium.com/@afd_icl/how-to-render-garbage-on-your-iphone-213fb577d67c#.5727kpupt … - on
#iPhone with@GPUCompute but Apple driversThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.